Professor Evil and the Citadel of Time
SKU: 43535687766

Professor Evil and the Citadel of Time

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Description

Professor Evil and the Citadel of TimeProfessor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he

Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion, but simply scoot you out the front door where he'll forget about you immediately.

On a turn, you first draw and reveal two cards from your tiny deck, then keep one of the cards based on what you think will help you this turn. You then take three actions, such as open a door in the room you're in, move from a room (or outside) to another room (assuming the door is open), disable a trap, or grab a treasure; using a card isn't an action unless it says otherwise. You can repeat actions as desired or needed, but you can't enter a room with Prof. Evil and you can't exit the house on your own (in order to run across the grounds to another window) once you enter. You're now committed to grabbing those treasures!

After you finish your turn, Prof. Evil now moves, but again he's not all there, so he doesn't necessarily move in a logical manner. To move him, you roll three dice: One die advances the secondary Prof. Evil figure on the clock on the board either five or ten minutes; the other two determine where Prof. Evil moves and how far. What's more, as he walks through rooms, he closes the doors through which he travels and reactivates any inactive traps he encounters. If you roll a blue and a 1, for example, he moves through the blue doorway into the next adjacent room; a red and a 3 will move him through three rooms, walking through the red doorway each time. A color and a particular signal will teleport him immediately to the treasure bearing the same colored marker.

Let's look at these treasures in more detail: Each treasure shows a time value and one or more traps on it. Three treasures are placed on the board, then a blue, red and green token are placed on the treasures, with a matching blue, red and green token placed on the game board clock on the time matching what's on the treasure. The Magna Carta might say 45 minutes, for example, and after placing a blue token on the Magna Carta, you place a blue token on the clock 45 minutes away from where the Prof. Evil figure is located. If Prof. Evil moves onto this token on the clock, then that treasure is lost — and if you lose four treasures, then you've lost the game. Remove it from play and replace it with a new treasure, marking the proper time on the clock.

Note that you can't just grab a treasure, however. Professor Evil can't be in the same room (of course), but you also must ensure that all the traps shown on the treasure are currently deactivated. The game board starts with eight traps on it — half active, half not — and you'll play tug-of-war with Professor Evil over keeping them in this status. Collect a treasure, and a new one will be added to the game board; collect four treasures before Prof. Evil does, and you all win Professor Evil and The Citadel of Time.

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SKU: 43535687766

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matthew Shortridge
Pawtucket, US
★★★★★ 5
A mind bender.
Format: Paperback
Robert Monroe's story is such a remarkable one that for me it took a few years of pondering and re-reading various accounts of his "journeys" to come to grips with it as a legitimate reality. Since the early 1960's, Monroe carefully logged many hundreds or thousands of out of body experiences and over the years mastered exit techniques and went on to teach them to many students at his institute in Virginia. Far Journeys is a wild ride and was at times difficult to follow due to the many terms RM coined to describe the completely unknown entities and experiences that became routine for him. Once you get accustomed to the vocabulary, the narrative becomes more intelligible. The book is really something of a travelogue to non-physical reality. He is not stopping along the way to explain things to us readers, but leaving the experiences to speak for themselves. In the end, one is left to grapple with the implications of all he is laying out. Is he just completely insane? I don't think that is the case. Monroe was, in my view, a true modern mystic, born into a highly academic and rational Western world. He brought all of his pragmatism and mechanistic views on the world to bear as he wrestled with his remarkable gifts. He is really the heir to Edgar Casey, and in turn any number of mystics from antiquity.
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Reviewed in the United States on January 8, 2014
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Dev Girl
Dallas, US
★★★★★ 4
Well written, entertaining - whether this stuff is true or not depends on your opinion.
Format: Paperback
I loved Monroe's first book. *This* book is entertaining, although annoying at times trying to figure out who's talking. I'm silent on whether I believe Monroe's fantastic stories. But if you're okay with that risk, I'd recommend this for both entertainment & perhaps to help unleash some creativity in your self.
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Reviewed in the United States on August 27, 2024
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Andrea Freund
Alexandria, US
★★★★★ 5
Changed forever
Format: Kindle
We become so mired in our subjective “reality”. I find it truly beneficial to have a different, perhaps more objective perspective. I hope this enables me to make necessary changes to my journey before its conclusion.
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Reviewed in the United States on December 30, 2025
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life is good
Grantham, US
★★★★★ 5
Enlightening!
Format: Paperback
A history of Monroe's discoveries and seminars I took his seminars in the 1993-4 periods Excellent beyond my expectations
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Reviewed in the United States on April 3, 2025
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GiveHerAGoodMunchin
Bozeman, US
★★★★★ 5
Excellent trilogy. This is book 2
Format: Paperback
Bob Monroe is an OG OBE G. Love this trilogy. If you can read, read this
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Reviewed in the United States on August 25, 2025

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